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hung 7 hours ago [-]
Shouldn't it be running at every tick of the game rather than just the junctions? Pac-Man should be able to change direction at any point.
hyperhello 5 hours ago [-]
It may not matter if the ghosts' next move is predictable over that maximum distance.
NichoPaolucci 9 hours ago [-]
This is neat. At least I'm still better than the models at pac-man.
Also love the idea of a shared pool for users to try things out. I was considering more of a crowdfunded approach for one of my toy projects, something like... Giving it $10 in credits to begin and somehow allowing users to feed a buck in if they wanted.
Jev is useful to run locally overnight: it can classify the results while you sleep, ready for you to review in the morning.
fancyswimtime 3 hours ago [-]
Yes, try with toxic/toxichat and CFPB
soltanov 5 hours ago [-]
Running cloud API inference for Pac-Man is peak modern software engineering. A 2 MB local ONNX model on a CPU core beats network round-trip jitter every time.
ozozozd 10 hours ago [-]
Super cool!
I wish the controls were a little easier on mobile.
felix089 2 hours ago [-]
Thank you and yea agreed fixing it now, try again in an hour from now :)
Also love the idea of a shared pool for users to try things out. I was considering more of a crowdfunded approach for one of my toy projects, something like... Giving it $10 in credits to begin and somehow allowing users to feed a buck in if they wanted.
I trained some to do some interesting things, including playing doom: https://github.com/nicobrenner/jeffy
I’ll try training one for this benchmark, seems like fun
I wish the controls were a little easier on mobile.
What even is this reality.